Illutions Engine API - v0.26.0
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    Interface Cfg

    Defines the full configuration structure used to initialize the application.

    interface Cfg {
        audio: AudioCfg;
        cam: CamCfg;
        comps: CompsCfg;
        debug: DebugCfg;
        envCtrls: EnvCtrlsCfg;
        fpvCtrls: FpvCtrlsCfg;
        gui: GuiCfg;
        light: LightCfg;
        mesh: MeshCfg;
        model: ModelCfg;
        orbitCtrls: OrbitCtrlsCfg;
        post: PostCfg;
        raycast: RaycastCfg;
        render: RenderCfg;
        scene: SceneCfg;
        stateMachine: StateMachineCfg;
    }
    Index
    audio: AudioCfg

    Audio settings.

    cam: CamCfg

    Camera settings.

    comps: CompsCfg

    Component settings.

    debug: DebugCfg

    Debug settings.

    envCtrls: EnvCtrlsCfg

    Environment controls settings.

    fpvCtrls: FpvCtrlsCfg

    First-person controls settings.

    gui: GuiCfg

    Default GUI settings.

    light: LightCfg

    Light and shadow settings.

    mesh: MeshCfg

    Default mesh settings.

    model: ModelCfg

    GLTF/GLB model settings.

    orbitCtrls: OrbitCtrlsCfg

    Orbit controls settings.

    post

    post: PostCfg

    Post-processing settings.

    raycast: RaycastCfg

    Raycasting settings.

    render: RenderCfg

    Renderer settings.

    scene: SceneCfg

    Scene settings.

    stateMachine: StateMachineCfg

    State machine settings.