Audio settings.
Camera settings.
Component settings.
Debug settings.
Environment controls settings.
First-person controls settings.
Default GUI settings.
Light and shadow settings.
Default mesh settings.
GLTF/GLB model settings.
Orbit controls settings.
Post-processing settings.
Raycasting settings.
Renderer settings.
Scene settings.
State machine settings.
Defines the full configuration structure used to initialize the application.