Selects the rendering backend.
webgl: use THREE.WebGLRendererwebgpu: use THREE.WebGPURendererauto: use WebGPU if supported, otherwise fall back to WebGLOptionalautoAutomatically updates the canvas, renderer, post-processing, camera and reflector sizes on window resize.
Maximum number of delta time history samples.
Enables or disables the maximum frames limiter.
Maximum frames per second.
Whether the GUI render dropdown is open.
Output color space.
Parameters passed to both WebGL and WebGPU renderer constructors.
Sets the renderer pixel ratio.
Enables or disables shadow maps.
Type of shadow map.
Tone mapping algorithm.
Tone mapping exposure value.
WebGL-specific renderer configuration.
Parameters passed to THREE.WebGLRenderer.
WebGPU-specific renderer configuration.
Parameters passed to THREE.WebGPURenderer.
Defines the renderer settings used to control frame timing, resolution, shadows, tone mapping and output color space.