Illutions Engine API - v0.26.0
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    Interface MeshCfg

    Defines the mesh-specific rendering settings used to control shadows and frustum culling.

    interface MeshCfg {
        castShadow: boolean;
        frustumCulled: boolean;
        receiveShadow: boolean;
    }
    Index
    castShadow: boolean

    If true, the mesh will cast shadows.

    true
    
    frustumCulled: boolean

    If true, the mesh will be culled when outside the camera's frustum.

    false
    
    receiveShadow: boolean

    If true, the mesh will receive shadows cast by other objects.

    true