Circle radius around the pointer in pixels.
Number of rays to cast around the circle.
Number of closest objects to detect.
Time in milliseconds over which all pending occlusion checks are distributed once. A value of 0 processes all pending checks in one frame.
Relative movement threshold used to request a new occlusion check. The value is multiplied by the current distance between the camera and the tracked object. A value of 0 reacts to every position change.
Defines the raycasting settings used to detect pickable objects around the pointer.