Constant shadow bias applied to reduce shadow acne.
If true, the light casts shadows.
Far clipping plane of the light's shadow camera.
Shadow map resolution along the vertical axis.
Shadow map resolution along the horizontal axis.
Near clipping plane of the light's shadow camera.
Normal-based shadow bias to further reduce shadow artifacts.
Loads and initializes the renderer-specific LTC data required by RectAreaLight.
Defines the light shadow settings used to configure shadow map resolution and shadow camera limits.