Animation
Illutions plays animation clips stored in GLTF and GLB scenes. Layers and playback modes control how several active clips interact at runtime.
- Playing Clips with playClip() covers basic playback and clip events.
- Layers and Playback Modes covers layers, Animation Weight, Time Scale, blending, loops, finishing, and stopping.
- Camera Clips with playClipCam() covers animated GLTF cameras and their target objects.