Illutions Engine API - v0.26.0
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    Interface CamBaseCfg

    Defines the shared camera settings used to position, orient and clip the scene view.

    interface CamBaseCfg {
        far: number;
        lookAt: { x: number; y: number; z: number };
        near: number;
        position: { x: number; y: number; z: number };
    }

    Hierarchy (View Summary)

    Index
    far: number

    The distance to the far clipping plane.

    1000
    
    lookAt: { x: number; y: number; z: number }

    The point in 3D space the camera should look at.

    { x: 0, y: 0, z: 0 }
    
    near: number

    The distance to the near clipping plane.

    0.1
    
    position: { x: number; y: number; z: number }

    The default position of the camera in 3D space.

    { x: 0, y: 0.5, z: 0.5 }