Illutions Engine API - v0.26.0
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    Interface SsrWebGlCfg

    Defines the WebGL screen-space reflection settings.

    interface SsrWebGlCfg {
        blur: boolean;
        bouncing: boolean;
        clear: boolean;
        distanceAttenuation: boolean;
        fresnel: boolean;
        infiniteThick: boolean;
        maxRoughness: number;
        opacity: number;
        output: number;
        selective: boolean;
    }
    Index
    blur: boolean

    Enables blur on reflections.

    true
    
    bouncing: boolean

    Whether multiple light bounces are calculated for reflections.

    false
    
    clear: boolean

    Whether the pass clears before rendering.

    true
    
    distanceAttenuation: boolean

    Enables distance-based attenuation of reflections.

    true
    
    fresnel: boolean

    Enables fresnel-based reflections.

    true
    
    infiniteThick: boolean

    Enables infinite-thickness reflection mode.

    false
    
    maxRoughness: number

    Maximum roughness threshold for reflective objects.

    0.5
    
    opacity: number

    Reflection opacity value.

    0.5
    
    output: number

    Output configuration of the SSR pass.

    0
    
    selective: boolean

    Whether SSR only affects selected objects.

    false