Enables blur on reflections.
Whether multiple light bounces are calculated for reflections.
Whether the pass clears before rendering.
Enables distance-based attenuation of reflections.
Enables fresnel-based reflections.
Enables infinite-thickness reflection mode.
Maximum roughness threshold for reflective objects.
Reflection opacity value.
Output configuration of the SSR pass.
Whether SSR only affects selected objects.
Defines the WebGL screen-space reflection settings.