Controls how strongly the AO is attenuated over distance.
Defines how quickly the AO fades with distance.
Defines the radius of the ambient occlusion in world space.
Defines the render resolution scale of the AO effect.
Defines the number of samples used to compute the AO.
Scales the strength of the ambient occlusion.
Defines the thickness used for the ambient occlusion calculation.
Defines the WebGPU screen-space ambient occlusion settings.